865. After looking at several other homebrews, I couldn't find one that worked the way that I'd like for my group. Edit. Obtained by combining any Pyrokinetic Skill book and any Necromancer Skill book. If you reduce a creature to 0 hit points with this spell, the creature explodes, repeating the same effect as this spell. Nov 3, 2018 @ 4:32pm I keep trying to craft this and it will not craft corpse explosion. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Use crafting. Corpse Lance Brittle Touch Devour Cannibalize . Will use a nearby corpse if none is targeted. A flammable object hit by this spell ignites if it isn't being worn or carried. Corpse Lance Brittle Touch Corpse Explosion Close Quarters. The amount of damage is way too variable. When you cast this spell at higher levels, the damage increases by 1d8 for every two slot levels above 2nd. Life from Death. A target takes fire damage equal to half the total hit points the corpse had in life on a failed save, or half as much on a successful one. Blood is Power. (Neither can be Source Skills) Required to fulfill a quest with Eithne the Trader ; Corpse Explosion Requirements Upon waking, the player is confused for 1d4 hours. Zu. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous. Transmute stone to mud, Slow, and Fireball spell combo. A target takes 2d8 necrotic damage or half as much on a success. Back to Main Page → 5e Homebrew → Spells → Cleric Maybe acid or force. Back to Main Page → 5e Homebrew → Spells → Sorcerer You choose a corpse you can see within range - it explodes. If it dies, its corpse rapidly putrefies. As for cast at a higher level, I'd say something like: For each spell slot above first used, pick an additional corpse. It’s a powerful spell for killing monsters that unlocks its full potential at higher levels of the game. Each creature in a 15-foot-radius sphere centered on the dead creature must make a Dexterity saving throw. I wanted to know if there is any oficial rules about damage that originates from a non-magical explosion. Please help work on the problem presented on the template. Each creature in a 15-foot-radius sphere centered on the dead creature must make a Dexterity saving throw. 137k. D&D 5e combos that use three spells or more. And that's just a CR 2 creature. Each creature within a 20ft radius of the exploding corpse must make a Dexterity saving throw. Corpse Explosion is a standard action. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Don't worry, each of us has had to get a feel for how an SE site works a bit differently than most other internet sites. Most curses—especially those that require more than a simple remove cursespell to eliminate—should be used to add a significant and memorable challenge or as a consequence for a momentous choice. Kamikaze zombies for a first level spell? Frailty Aura of Frailty. Recently my group asked me if I could make a "corpse explosion" spell, which I'm all for because I feel 5e is really lacking in a good variety of necromancy spells, but they also wanted it to scale depending on the size of the corpse. 3dX damage where X is 4 for tiny, 6 for small, 8 for medium, 10 for large, 12 for giant. Hunting: Requires Survival, Handle Animal, and Listen. You gesture at a small or larger corpse within range, causing it to ripple and explode with a vile mix of necrotic energy and toxic gas. I would use the spell slot requirement for corpse size, too. A target takes 2d8 necrotic damage or half as much on a success. For example, if I were to hurl a barrel full of oil/gunpowder at my players and it exploded right on their faces/a few feet from them, how much damage would they take? Back to Main Page → 5e Homebrew → Spells → Wizard, https://www.dandwiki.com/w/index.php?title=Corpse_Explosion_(5e_Spell)&oldid=1399809. Each creature within a 5ft. Corpse Explosion (5e Spell) As you snap your finger, a dead creature within range explodes with necrotic energy. Cause a corpse to explode for 60 Nature damage modified by attack power to all enemies within 20 yards. The "death explosion" effect lasts indefinitely, and doesn't require the fatal damage to come from Poison. There is, in any case, one thing every one of them shares for all intents and purpose: every sorcerer has some type of control over the crucial embodiments that move any living animal – and they look to utilize this to further their potential benefit. Monsters that are resistant to Fire will take less damage, and the same applies to monster with Physical resistance. Increase the number of dice based on spell slot. A nephalem, this young, enigmatic Necromancer has a strong, dark personality, and is able to see things which other mortals cannot. BBCode Link. Final Service. Hybridmancer: It combines the spells of the Bonemancer along with the abilities of the Summonmancer in order to outnumber his enemies. Any pyro book + any necro book. #9. Infected targets receive 5% of their maximum health as Undead damage every round for 4 rounds. Exploded corpses changed to meat or bones models and could still be … Choose a pile of bones or a corpse of a Small or Tiny beast, monstrosity, or plant within range. Corpse explosion. Spells with one or many improving, reviewing, or removing templates present. I'd change the damage type away from fire. LoD Corpse Explosion 2.6.6; Rating +4. A target takes 8d6 Necrotic damage on a failed save, or half as much damage on a successful one. The next creature to touch the corpse within 1 minute per level of the target’s death causes the corpse to explode in a 10-foot-radius burst, dealing 3d6 … What do you think, noble sages? It creates an AoE blast of blood and bones that deals damage based on the monster's HP while alive, to all other monsters nearby. Back to Main Page → 5e Homebrew → Spells → Warlock Press question mark to learn the rest of the keyboard shortcuts. This spell creates an undead servant. Corpse Explosion: 38 111 30 instant 10 seconds Curses the enemy, if the enemy dies while affected by Corpse Explosion their corpse explodes, dealing 177 to 182 Death damage to up to 8 enemies within 10 meters. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). Corpse Explosion is a Pyrokinetic Skill in Divinity Orginal Sin 2.. Corpse Explosion Spell Book Location. LoD Corpse Explosion 2.6.6. by Pengo last updated Aug 22, 2019 (Season 18 ) Seasonal. At Higher Levels. Ah, I wasn't aware that there was a basic form, as I have never seen it. At your touch, all curses affecting one creature or object end. Delete Skills. Also, please take a look at this meta question to understand where all of those down votes came from. A target takes fire damage equal to half the total hit points the corpse had in life on a failed save, or half as much on a successful one. I'm thinking about introducing this spell into my game because one of my players is playing a Necromancer. Description Corpse Explosion does 50% Physical damage and 50% Fire damage. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 5%, also every second level of spell slot, starting at 3rd also increases the radius of the spell by 5 feet, this applies to both the fire and the bludgeoning damage spheres. Or maybe even start at small, why not? the answer should follow the general philosophy and rules of magic in D&D 5e, though they can be bent somewhat to allow neat tricks. The concept is fine, just make it either based on the amount of hit dice of the creature (so that dice is rolled) or put a set amound of Xd8 damage and leave it at that. It could spark some crazy chains. Track Undead: 10 instant Shows the location of all undead within a short vicinity on the minimap. The explosion's damage increases by 1d8 when you reach 6th … Blood Rush Potency. Incomplete Spells []. The player suffers 1d4+1 levels of exhaustion; The blade sliced across your face leaving a nasty, ugly scar. It now has -1 AC. Call to the Hunt : The Usumancer can mimic a Summon Nature's Ally spell. 1 Cantrips 2 1st Level 3 2nd Level 4 3rd Level 5 4th Level 6 5th Level 7 6th Level 8 7th Level 9 8th Level 10 9th Level Death Nova Blight. You need Corpse Explosion not MASS Corpse Explosion. Each creature in a 10-foot-radius sphere centered on the corpse must make a Dexterity saving throw. Items) ((20% Experience. Explosionmancer: Also known as Explomancer, the build relies on Corpse Explosion spell. Targets hit by more than one explosion take half damage from all but the first. Also, worth noticing, 'Corpse Explosion' DOES NOT work with darklings, since they don't really die (apparently), don't know if they mention it on patch notes or not, i haven't read them, excuse me if they did and correct me so i edit this. Corpse Explosion is an exceptionally strong card when fighting multiple enemies. I would make it an AoE spell with a set comparable damage to Air spells that level. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. After the explosion, you cannot use this feature on the same corpse unless it is sufficiently mended. Even without the above-average amount of Poison, it can inflict massive amounts of area-of-effect damage and easily clear boards. Even better, it can stack, allowing an enemy to deal two or more times its max HP to all foes. Then cast fireball for lots o damage. Archaeologists. For Corpse Explosion I'd just change the reaction to explode a corpse to a full action and call it good. Each creature in a 10-foot-radius sphere centered on the corpse must make a Dexterity saving throw. The DC of the Handle Animal check is equal to ten times the spell level of Summon Nature's Ally spell he wishes to replicate. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. At Higher Levels. 3d8 Fire Damage (medium creature, which will be a common use) is balanced for first level (burning hands deals 3d8 as well). Best done by a group so you can get in as much damage as possible. New comments cannot be posted and votes cannot be cast. Additionally, a target within a 5-foot-radius sphere of the corpse also takes bludgeoning damage equal to half the total hit points the corpse had in life, or half as much on a successful one. Your spell imbues the target … -1 charisma. So slot 1 would only explode medium or smaller. This spell can be useless if you're fighting small mobs, but if you're fighting two ogres, you down one and instakill the other. As you snap your finger, a dead creature within range explodes with necrotic energy. Corpse Explosion : As a full-round action that provokes attacks of opportunity, a necromancer can cause the corpse of one of his destroyed minions that is within medium range to explode. Corpse Explosion 100% Hit Chance Instantly kills the user, causing 15% of their health as Undead damage to the enemy and infects the target. Maybe increase the dice by one size due to needing an actual corpse to explode. Hybrid. Thank you for the information. I tried to make it as close to the Diablo 2 necro spell as possible, i think it's a bit clunky, and possibly op. A relentless torrent of curses reduces their mystique while dramatically hampering a party’s effectiveness, potentially removing the PCs’ ability to deal with encoun… Then cast slow to further cut movement speed and AC. He/she holds the rank of acolyte, and possesses no relation to the Necromancer who defeated Diablo two decades prior. Stand Alone. \$\begingroup\$ Welcome, Kevin. Creatures within 10 feet of it must succeed on a Dexterity saving throw or or take 2d8 poison damage. The corpse of an ogre would do almost 90 points of damage to someone nearby. Corpse Explosion is a very useful skill for the necromancer. This spell's damage increases by 1d10 when you reach 5th Level (2d10), 11th level (3d10), and 17th level (4d10). It deals massive splash damage and scales up very well with Nightmare and Hell difficulties, as its damage is based on the monster's base Life before death (but does not increase with skill level). ... Browse other questions tagged dnd-5e damage or ask your own question. I'd base it on the creatures size. Large scale uses of spells such as Power Word: Kill would therefore be quite impractical, and semi-random effects like Fireball or Firestorm would probably be too erratic to ensure that all of the inmates are killed. Lasts 10 seconds. ... A subreddit for D&D 5e homebrew. Land of the Dead Frozen Lands. Corpse Explosion is one of the best direct damage skills at the Necromancer 's disposal. Corpse Explosion was a death knight ability that caused a corpse to explode, damaging nearby enemies. #7 [TASTY] ElegantPayload. For those who have not played Diablo 2, Corpse Explosion targets an enemy corpse, and makes it explode (hence the name). Because the poison and explosion damage is dealt after Blockis removed, very few enemies can block it… Press J to jump to the feed. I would also make it piercing or neurotic damage type (shrapnel or necrotic). On a hit, the target takes 1d10 fire damage. The final blow blew a hole through your armour. First, transmute stone to mud which cuts movement speed. Does not affect mechanical or elemental corpses. Land of the Dead Frozen Lands. This spell creates an undead servant. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the … Please take the tour and visit the help center to get a feel for how this Q&A site is different from an internet forum. Necromancer 5e. Casting any Hunting spell requires a pet Animal. Curses can afflict characters in a variety of ways, but because they are perniciously difficult to remove, the tone of the game can shift if they appear often. Dealing damage equal to the creatures max HP is waay to exploitable, and also feast-or-famine. You choose a corpse you can see within range - it explodes. It's current form, it waaaay to high, damage wise.